Game art

Hollowbright Games

2022–25

Lanternfall

A castle town lit for every hour of the day. 214 tiles, 60 characters and a lighting system that changes the mood of every room.

ROLE

Lead environment artist

TOOLS

Pixel editor · Godot · Tiled

CLIENT

Hollowbright Games

214 tiles

60 characters

4 lighting keys

The brief

Hollowbright wanted a cosy town that felt different at 7am and at midnight, without drawing everything twice. The team was five people, and the art budget was one of them: me.

What I built

A modular castle kit of 214 tiles, painted once in flat colour and lit in engine with four lighting keys: dawn, noon, dusk and night. Windows, lamps and the forge carry their own light, so the town wakes up on its own when the sun goes down.

Every building started as a grey blockout before it got a single colour. That's where the silhouettes were decided, and it's why the castle still reads at 16 pixels tall on the map screen.

Result

Lanternfall shipped in March 2025 to a 94% positive rating. Players kept posting the same screenshot of the market square at dusk, which is the best review a background artist can get.

06 · KEEP EXPLORING

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07 · LIKE WHAT YOU SEE?

Let’s build the next one.

Most projects start with a 30-minute call and a board of references. You get a fixed quote before anything else happens.

Availability
14 OPEN WEEKS
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OPENPENCILLED INBOOKED
One large project at a time, plus small illustration jobs in the gaps.
Pull up a log. Tell me about the world you want to build.
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