02 · BESTSELLERS
Start with these.
The three packs people buy first. Each one comes with source files and an example scene.

Tileset
$24
Harbour Town Tileset
412 isometric tiles for a seaside town: docks, cottages, water in three phases and a lighthouse.
PNG · Tiled · Godot

Characters
$18
Village Folk Sprite Pack
Seven villagers with front, side and back views, four-frame walks and idle animations.
PNG sprite sheets · layered source

Palettes
$8
Dusk & Dawn Palettes
The 88-colour palette used on this site, plus four lighting keys and three seasonal swaps.
GPL · ASE · PNG · HEX
03 · THE REST OF THE SHELF
Kits, icons and a guide.

Kit
$32
Isometric Castle Kit
Walls, towers, gates and keeps that snap together. Comes with the grey blockout, so you can plan before you paint.
PNG · Voxel source · Blockout

Icons
$14
Tiny UI & Item Icons
120 item and interface icons drawn to read at 12 pixels: hearts, coins, keys, potions and everything a shop screen needs.
PNG · SVG · 12px and 24px

Guide
$12
Lighting One Scene Four Ways
A 38-page guide to lighting a scene for dawn, noon, dusk and night, with the layered source files for every step.
PDF guide · layered files
04 · THE LICENCE, IN PLAIN ENGLISH
Use it in your game. Sell your game.
Every pack ships with the same simple licence. No royalties, no per-seat pricing, no surprises.
YES
Use it commercially
Ship it in paid games, jams, trailers and store pages. Solo devs and studios alike.
APPRECIATED
Credit is optional
A line in your credits makes my week. It’s never required.
FOREVER
Free updates
When a pack gets new tiles or fixes, you get them. Re-download any time.
THE ONE RULE
Don’t resell the files
You can’t sell or give away the pack itself, even edited. Everything else is fine.
The palette, working.
Seasons, moods and whole game updates are palette swaps: the same drawing re-mapped colour by colour. Click a swatch to copy its hex.
06 · SOMETHING SPECIFIC?
Need a custom pack?
Tilesets and sprite sets drawn to your game’s rules: grid size, palette, camera and engine. Quoted per tile or per character.