The brief
Saltmoth's harbour needed to feel wet. Water is the hardest thing to animate in pixel art because the eye catches every repeat.
What I built
Water tiles on a 12-frame loop with three offset phases, so no two neighbouring tiles move together. The waterfall is a separate layer with its own speed, and the mist at the bottom is dithered by hand.
Autumn and winter are palette swaps of the same art, which kept the season update to two weeks instead of two months.
Result
Brinewick was featured in a platform showcase and the season update went out on schedule.





