Game art

Saltmoth Studio

2024

Brinewick

A fishing harbour with a waterfall at the edge of the world. Water tiles that loop without seams, and a whole autumn palette swap.

ROLE

Environment & tileset artist

TOOLS

Pixel editor · Unity · LDtk

CLIENT

Saltmoth Studio

96 water frames

3 seasons

1 waterfall

The brief

Saltmoth's harbour needed to feel wet. Water is the hardest thing to animate in pixel art because the eye catches every repeat.

What I built

Water tiles on a 12-frame loop with three offset phases, so no two neighbouring tiles move together. The waterfall is a separate layer with its own speed, and the mist at the bottom is dithered by hand.

Autumn and winter are palette swaps of the same art, which kept the season update to two weeks instead of two months.

Result

Brinewick was featured in a platform showcase and the season update went out on schedule.

06 · KEEP EXPLORING

More from the gallery.

07 · LIKE WHAT YOU SEE?

Let’s build the next one.

Most projects start with a 30-minute call and a board of references. You get a fixed quote before anything else happens.

Availability
14 OPEN WEEKS
OCT
NOV
DEC
JAN
FEB
MAR
OPENPENCILLED INBOOKED
One large project at a time, plus small illustration jobs in the gaps.
Pull up a log. Tell me about the world you want to build.
© 2026 TAMSIN ROOKEVERY PIXEL ON THIS SITE IS DRAWN IN CODE. MADE IN HALIFAX, NOVA SCOTIA.KINGDOM CLOCK 18:42

Create a free website with Framer, the website builder loved by startups, designers and agencies.