THE TAVERN

About Tamsin

Illustrator, game artist and indie developer in Halifax, Nova Scotia. I draw small worlds for games, books and magazines, and I'm building one of my own.

11 YEARS14 SHIPPED GAMES48 CLIENTS

02 · THE SHORT VERSION

I started drawing tiles because I couldn’t afford an artist for my first game.

That game never shipped, but the tiles got me my first job at a small studio in Montreal. Eleven years later I’ve drawn for 14 shipped games, four magazine covers, a tabletop campaign and a winter festival.

Most of my work is environments and characters: towns, interiors, cast sheets and the lighting that makes them feel lived in. I also build playable prototypes, because the best way to know if art works is to walk around in it.

These days I split my time between client projects and Pocket Kingdom, a small building game about a village on a floating island. You’re looking at its engine right now.

WHO I'VE WORKED WITH
Hollowbright GamesSaltmoth StudioNorthshore QuarterlyBrass Lantern GamesKettlewingPale Harbor InteractiveTinderbox ArcadeMoss & MortarFrostmere FestivalLittle WeatherHollowbright GamesSaltmoth StudioNorthshore QuarterlyBrass Lantern GamesKettlewingPale Harbor InteractiveTinderbox ArcadeMoss & MortarFrostmere FestivalLittle Weather
11
years drawing for games and print
14
shipped games with my art in them
3,200+
sprites, tiles and icons delivered
48
studios, publishers and magazines

04 · SAVE POINTS

Eleven years, six milestones.

2015

First tileset

Drew 90 tiles for my own game. Nobody played it. A studio saw the tiles.

2017

Studio artist

Two years on a small team in Montreal. Learned to hit a deadline and name layers properly.

2019

Went freelance

Moved home to Halifax and started taking my own clients. First year: 11 projects.

2022

Lanternfall

Lead environment artist on my biggest project so far. Shipped in 2025, 94% positive.

2025

The Long Dusk

A personal lighting study that got shared more than anything I’ve made.

2026

Pocket Kingdom

My own game, two years in, 6,400 wishlists and counting.

05 · TOOLKIT

What’s on my desk.

Tools change. The process doesn’t. These are the ones I use on client work today.

DRAWING

Pixel editor

Tiles, sprites and every frame of animation. Layers named properly, always.

PROTOTYPING

Godot

Vertical slices and in-engine lighting tests before anything gets polished.

LEVEL BUILDING

Tiled & LDtk

Maps, collision and the props that break the grid.

THINKING

A paper sketchbook

Thumbnails at 32 pixels wide. Most of them get thrown away.

06 · KIND WORDS

What the villagers say.

Priya AnandPRODUCER, HOLLOWBRIGHT GAMES

CLICK THE BOX TO CONTINUE

07 · SAY HELLO

Pull up a chair.

I read every message myself. Tell me what you’re making, and when it needs to ship.

Pull up a log. Tell me about the world you want to build.
© 2026 TAMSIN ROOKEVERY PIXEL ON THIS SITE IS DRAWN IN CODE. MADE IN HALIFAX, NOVA SCOTIA.KINGDOM CLOCK 18:42

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